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James Iliff

Seasoned entrepreneur, creative director, game designer, marketing head, & business developer, with over 10 years experience operating at the intersection of the entertainment, interactive and immersive industries. Specialized in bringing new products, platforms, games, and experiences to market, driving every aspect of development from concept to completion.
As CCO and Creative Director at Survios, I have shipped 7 game titles (UE4 Engine) thus far across Playstation and PC, including action sci-fi game "Raw Data", racing platformer "Sprint Vector", music experience "Electronauts", boxing game "Creed: Rise to Glory" with MGM, arcade game "Glimmer Grove", cerebral thriller "Westworld: Awakening" with HBO, pirate fantasy "Battlewake", and upcoming "The Walking Dead: Onslaught" with AMC, among other unannounced titles. As co-founder, I personally raised over $24M of venture capital funding led by Shasta Ventures and Lux Capital, while growing the content studio to over 80 employees.
Skilled in startups, angel & VC fundraising, hardware & software development, game design, agile production, IP strategy, trademark & patenting, brand creation, and project portfolio management, in addition to go-to-market strategy, PR, event direction, partner relationships, and public speaking.
Skills also include UXUI design, VR/XR development, digital marketing & web dev, usability testing, level design, interaction design, art direction, logo & graphic design, VO direction & casting, sound design, music direction, world building, comics development, and creative writing for copy, page and screen.
I’ve had the honor to speak at the Variety Summit, San Diego Comic Con, Game Developers Conference, TechCrunch Sessions, VB GamesBeat Summit, Sweden Game Conference, GeekPark Innovation Festival, Digital Hollywood, LA Games Conference, and Wearable Technologies Conference, among others.
Prior to co-founding Survios, I was Producer and Lead Designer of Project Holodeck, a full-motion virtual reality project at the USC Interactive Media and Games Division, as well as Lead Designer of immersive projects (Unity Engine) "Zombies on the Holodeck" "Wild Skies" & "Shayd."
Prior to this, I taught classes as a game design instructor (Source Engine) at iDtech, interned at Insomniac Games, designed websites at talkTECH Communications, and directed short films & commercials at No Hero Films. My career began with a passion for writing, filmmaking, game design, and virtual worlds, and I continue to pursue the intersection of these interests in every new project I pursue.Seasoned entrepreneur, creative director, game designer, marketing head, & business developer, with over 10 years experience operating at the intersection of the entertainment, interactive and immersive industries. Specialized in bringing new products, platforms, games, and experiences to market, driving every aspect of development from concept to completion. As CCO and Creative Director at Survios, I have shipped 7 game titles (UE4 Engine) thus far across Playstation and PC, including action sci-fi game "Raw Data", racing platformer "Sprint Vector", music experience "Electronauts", boxing game "Creed: Rise to Glory" with MGM, arcade game "Glimmer Grove", cerebral thriller "Westworld: Awakening" with HBO, pirate fantasy "Battlewake", and upcoming "The Walking Dead: Onslaught" with AMC, among other unannounced titles. As co-founder, I personally raised over $24M of venture capital funding led by Shasta Ventures and Lux Capital, while growing the content studio to over 80 employees. Skilled in startups, angel & VC fundraising, hardware & software development, game design, agile production, IP strategy, trademark & patenting, brand creation, and project portfolio management, in addition to go-to-market strategy, PR, event direction, partner relationships, and public speaking. Skills also include UXUI design, VR/XR development, digital marketing & web dev, usability testing, level design, interaction design, art direction, logo & graphic design, VO direction & casting, sound design, music direction, world building, comics development, and creative writing for copy, page and screen. I’ve had the honor to speak at the Variety Summit, San Diego Comic Con, Game Developers Conference, TechCrunch Sessions, VB GamesBeat Summit, Sweden Game Conference, GeekPark Innovation Festival, Digital Hollywood, LA Games Conference, and Wearable Technologies Conference, among others. Prior to co-founding Survios, I was Producer and Lead Designer of Project Holodeck, a full-motion virtual reality project at the USC Interactive Media and Games Division, as well as Lead Designer of immersive projects (Unity Engine) "Zombies on the Holodeck" "Wild Skies" & "Shayd." Prior to this, I taught classes as a game design instructor (Source Engine) at iDtech, interned at Insomniac Games, designed websites at talkTECH Communications, and directed short films & commercials at No Hero Films. My career began with a passion for writing, filmmaking, game design, and virtual worlds, and I continue to pursue the intersection of these interests in every new project I pursue.…see more